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4.2.2 Explicitly instantiating voices
Voice contexts can also be created manually inside a << >>
block to create polyphonic music, using \voiceOne
to
\voiceFour
to indicate the required directions of stems,
slurs, etc. In longer scores this method is clearer, as it
permits the voices to be separated and to be given more
descriptive names.
Specifically, the construct << \\ >>
which we used in the
previous section:
\new Staff { \relative { << { e'4 f g a } \\ { c,4 d e f } >> } }
is equivalent to
\new Staff << \new Voice = "1" { \voiceOne \relative { e'4 f g a } } \new Voice = "2" { \voiceTwo \relative { c'4 d e f } } >>
Both of the above would produce
The \voiceXXX
commands set the direction of stems,
slurs, ties, articulations, text annotations, augmentation dots of
dotted notes, and fingerings. \voiceOne
and
\voiceThree
make these objects point upwards, while
\voiceTwo
and \voiceFour
make them point downwards.
These commands also generate a horizontal shift for each voice
when this is required to avoid clashes of note heads. The command
\oneVoice
reverts the settings back to the normal values
for a single voice.
Let us see in some simple examples exactly what effect
\oneVoice
, \voiceOne
, and voiceTwo
have on
markup, ties, slurs, and dynamics:
\relative { % Default behavior or behavior after \oneVoice c'4 d8~ 8 e4( f | g4 a) b-> c | }
\relative { \voiceOne c'4 d8~ 8 e4( f | g4 a) b-> c | \oneVoice c,4 d8~ 8 e4( f | g4 a) b-> c | }
\relative { \voiceTwo c'4 d8~ 8 e4( f | g4 a) b-> c | \oneVoice c,4 d8~ 8 e4( f | g4 a) b-> c | }
Now let’s look at four different ways to notate the same passage of polyphonic music, each of which is advantageous in different circumstances, using the example from the previous section.
An expression that appears directly inside a << >>
belongs
to the main voice (but, note, not in a << \\ >>
construct). This is useful when extra voices appear while the
main voice is playing. Here is an improved rendition of our
example. The red diamond-shaped notes demonstrate that the main
melody is now in a single voice context, permitting a phrasing
slur to be drawn over them.
\new Staff \relative { \voiceOneStyle % This section is homophonic c'16^( d e f % Start simultaneous section of three voices << % Continue the main voice in parallel { g4 f e | d2 e) | } % Initiate second voice \new Voice { % Set stems, etc., down \voiceTwo r8 e4 d c8~ | 8 b16 a b8 g~ 2 | } % Initiate third voice \new Voice { % Set stems, etc, up \voiceThree s2. | s4 b c2 | } >> }
The \voices
command can also be used for continuing a main
voice into the simultaneous construct:
\new Staff \relative { \new Voice = "main" { \voiceOneStyle % This section is homophonic c'16^( d e f % Start simultaneous section of three voices \voices "main",2,3 << % Continue the main voice in parallel { g4 f e | d2 e) | } % Initiate second voice \\ % Set stems, etc., down { r8 e4 d c8~ | 8 b16 a b8 g~ 2 | } \\ % Initiate third voice % Set stems, etc, up { s2. | s4 b c2 | } >> } }
More deeply nested polyphony constructs are possible, and if a voice appears only briefly this might be a more natural way to typeset the music:
\new Staff \relative { c'16^( d e f << { g4 f e | d2 e) | } \new Voice { \voiceTwo r8 e4 d c8~ | << { c8 b16 a b8 g~ 2 | } \new Voice { \voiceThree s4 b c2 | } >> } >> }
This method of nesting new voices briefly is useful when only small sections of the music are polyphonic, but when the whole staff is largely polyphonic it can be clearer to use multiple voices throughout, using spacer rests to step over sections where the voice is silent, as here:
\new Staff \relative << % Initiate first voice \new Voice { \voiceOne c'16^( d e f g4 f e | d2 e) | } % Initiate second voice \new Voice { % Set stems, etc, down \voiceTwo s4 r8 e4 d c8~ | 8 b16 a b8 g~ 2 | } % Initiate third voice \new Voice { % Set stems, etc, up \voiceThree s1 | s4 b c2 | } >>
Note columns
Closely spaced notes in a chord, or notes occurring at the same time in different voices, are arranged in two, occasionally more, columns to prevent the note heads overlapping. These are called note columns. There are separate columns for each voice, and the currently specified, voice-dependent shift is applied to the note column if there would otherwise be a collision. This can be seen in the example above. In bar 2 the C in voice two is shifted to the right relative to the D in voice one, and in the final chord the C in voice three is also shifted to the right relative to the other notes.
The \shiftOn
, \shiftOnn
, \shiftOnnn
, and
\shiftOff
commands specify the degree to which notes and
chords of the voice should be shifted if a collision would
otherwise occur. By default, the outer voices (normally voices
one and two) have \shiftOff
specified, while the inner
voices (three and four) have \shiftOn
specified. When a
shift is applied, voices one and three are shifted to the right
and voices two and four to the left.
\shiftOnn
and \shiftOnnn
define further shift levels
which may be specified temporarily to resolve collisions in
complex situations – see Real music example.
A note column can contain just one note (or chord) from a voice
with stems up and one note (or chord) from a voice with stems
down. If notes from two voices that have their stems in the same
direction are placed at the same position and both voices have no
shift or the same shift specified, the error message “This
voice needs a \voiceXx
or \shiftXx
setting” will be produced.
See also
Learning Manual: Moving objects.
Notation Reference: Multiple voices.
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[ < I’m hearing voices ] | [ Up : Voices contain music ] | [ Voices and vocals > ] |