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Simultaneous notes
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Voci ulteriori per evitare le collisioni
In alcuni casi di musica polifonica complessa sono necessarie delle voci
ulteriori per evitare le collisioni tra note. Se servono più di
quattro voci parallele, si possono aggiungere altre voci definendo
una variabile con la funzione Scheme function context-spec-music
.
voiceFive = #(context-spec-music (make-voice-props-set 4) 'Voice) \relative c'' { \time 3/4 \key d \minor \partial 2 << \new Voice { \voiceOne a4. a8 e'4 e4. e8 f4 d4. c8 } \new Voice { \voiceTwo d,2 d4 cis2 d4 bes2 } \new Voice { \voiceThree f'2 bes4 a2 a4 s2 } \new Voice { \voiceFive s2 g4 g2 f4 f2 } >> }
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Changing a single note’s size in a chord
Individual note heads in a chord can be modified with the
\tweak
command inside a chord, by altering the font-size
property.
Inside the chord (within the brackets < >
), before the note to
be altered, place the \tweak
command, followed by
font-size
and define the proper size like #-2
(a tiny
note head).
\relative c' { <\tweak font-size #+2 c e g c \tweak font-size #-2 e>1 ^\markup { A tiny e }_\markup { A big c } }
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Modificare le indicazioni testuali di partCombine
Quando si usa la funzionalità di combinazione automatica delle parti, si può modificare il testo delle sezioni soliste e dell’unisono:
\new Staff << \set Staff.soloText = #"girl" \set Staff.soloIIText = #"boy" \set Staff.aDueText = #"together" \partCombine \relative c'' { g4 g r r a2 g } \relative c'' { r4 r a( b) a2 g } >>
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Clusters
Clusters are a device to denote that a complete range of notes is to be played.
fragment = \relative c' { c4 f <e d'>4 <g a>8 <e a> a4 c2 <d b>4 e2 c } << \new Staff \fragment \new Staff \makeClusters \fragment >>
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Combinare due parti sullo stesso rigo
Lo strumento di unione delle parti (il comando \partCombine
) permette
di combinare varie parti sullo stesso rigo. Indicazioni testuali come
“solo” e “a2” sono aggiunte automaticamente; per toglierele basta
impostare la proprietà printPartCombineTexts
su f
.
Per le partiture vocali (inni), non c’è bisogno di aggiungere i testi
“solo/a2”, quindi dovrebbero essere disattivati. Tuttavia potrebbe
convenire non usarlo se c’è una qualche parte solista, perché non
verrebbe indicata. In tali casi è preferibile usare la notazione
polifonica normale.
Questo frammento illustra i tre modi con cui due parti possono essere stampate
su uno stesso rigo: normale polifonia, \partCombine
senza testo e
\partCombine
con testo.
%% Combining pedal notes with clef changes musicUp = \relative c'' { \time 4/4 a4 c4.( g8) a4 | g4 e' g,( a8 b) | c b a2. } musicDown = \relative c'' { g4 e4.( d8) c4 | r2 g'4( f8 e) | d2 \stemDown a } \score { << \new Staff \with { instrumentName = "Standard polyphony" } << \musicUp \\ \musicDown >> \new Staff \with { instrumentName = "PartCombine without text" printPartCombineTexts = ##f } \partCombine \musicUp \musicDown \new Staff \with { instrumentName = "PartCombine with text" } \partCombine \musicUp \musicDown >> \layout { indent = 6.0\cm \context { \Score \override SystemStartBar.collapse-height = #30 } } }
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Displaying complex chords
Here is a way to display a chord where the same note is played twice with different accidentals.
fixA = { \once \override Stem.length = #11 } fixB = { \once \override NoteHead.X-offset = #1.7 \once \override Stem.length = #7 \once \override Stem.rotation = #'(45 0 0) \once \override Stem.extra-offset = #'(-0.1 . -0.2) \once \override Flag.style = #'no-flag \once \override Accidental.extra-offset = #'(4 . -.1) } \relative c' { << { \fixA <b d!>8 } \\ { \voiceThree \fixB dis } >> s }
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Forzare lo spostamento orizzonatale delle note
Quando il motore tipografico non riesce a risolvere una situazione, si può usare la sintassi che sovrascrive le decisioni tipografiche. L’unità di misura usata è lo spazio del rigo.
\relative c' << { <d g>2 <d g> } \\ { <b f'>2 \once \override NoteColumn.force-hshift = #1.7 <b f'>2 } >>
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Making an object invisible with the ’transparent property
Setting the transparent
property will cause an object to be
printed in “invisible ink”: the object is not printed, but all its
other behavior is retained. The object still takes up space, it takes
part in collisions, and slurs, ties and beams can be attached to it.
This snippet demonstrates how to connect different voices using ties. Normally, ties only connect two notes in the same voice. By introducing a tie in a different voice, and blanking the first up-stem in that voice, the tie appears to cross voices.
\relative { \time 2/4 << { \once \hide Stem \once \override Stem.length = #8 b'8 ~ 8\noBeam \once \hide Stem \once \override Stem.length = #8 g8 ~ 8\noBeam } \\ { b8 g g e } >> }
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Spostare le note puntate in polifonia
Quando una nota puntata della voce più alta viene spostata per evitare una
collisione con una nota di un’altra voce, il comportamento predefinito è
spostare la nota più alta a destra. Tale comportamento può essere
modificato tramite la proprietà prefer-dotted-right
di
NoteCollision
.
\new Staff \relative c' << { f2. f4 \override Staff.NoteCollision.prefer-dotted-right = ##f f2. f4 \override Staff.NoteCollision.prefer-dotted-right = ##t f2. f4 } \\ { e4 e e e e e e e e e e e } >>
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Suppressing warnings for clashing note columns
If notes from two voices with stems in the same direction are placed at
the same position, and both voices have no shift or the same shift
specified, the error message ‘warning: ignoring too many clashing
note columns’ will appear when compiling the LilyPond file. This
message can be suppressed by setting the 'ignore-collision
property of the NoteColumn
object to #t
. Please note that
this does not just suppress warnings but stops LilyPond trying to
resolve collisions at all and so may have unintended results unless
used with care.
ignore = \override NoteColumn.ignore-collision = ##t \relative c' { \new Staff << \new Voice { \ignore \stemDown f2 g } \new Voice { c2 \stemDown c, } >> }
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Two \partCombine pairs on one staff
The \partCombine
function takes two music expressions each
containing a part, and distributes them among four Voice
s named
“two”, “one”, “solo”, and “chords” depending on when and how
the parts are merged into a common voice. The voices output from
\partCombine
can have their layout properties adjusted in the
usual way. Here we define extensions of \partCombine
to make
it easier to put four voices on a staff.
soprano = { d'4 | cis' b e' d'8 cis' | cis'2 b } alto = { fis4 | e8 fis gis ais b4 b | b ais fis2 } tenor = { a8 b | cis' dis' e'4 b8 cis' d'4 | gis cis' dis'2 } bass = { fis8 gis | a4 gis g fis | eis fis b,2 } \new Staff << \key b\minor \clef alto \partial 4 \transpose b b' \partCombineUp \soprano \alto \partCombineDown \tenor \bass >>
\layout { \context { \Staff \accepts "VoiceBox" } \context { \name "VoiceBox" \type "Engraver_group" \defaultchild "Voice" \accepts "Voice" \accepts "NullVoice" } } customPartCombineUp = #(define-music-function (partOne partTwo) (ly:music? ly:music?) "Take the music in @var{partOne} and @var{partTwo} and return a @code{VoiceBox} named @q{Up} containing @code{Voice}s that contain @var{partOne} and @var{partTwo} merged into one voice where feasible. This variant sets the default voicing in the output to use upward stems." #{ \new VoiceBox = "Up" << \context Voice = "one" { \voiceOne } \context Voice = "two" { \voiceThree } \context Voice = "shared" { \voiceOne } \context Voice = "solo" { \voiceOne } \context NullVoice = "null" {} \partCombine #partOne #partTwo >> #}) customPartCombineDown = # (define-music-function (partOne partTwo) (ly:music? ly:music?) "Take the music in @var{partOne} and @var{partTwo} and return a @code{VoiceBox} named @q{Down} containing @code{Voice}s that contain @var{partOne} and @var{partTwo} merged into one voice where feasible. This variant sets the default voicing in the output to use downward stems." #{ \new VoiceBox = "Down" << \set VoiceBox.soloText = #"Solo III" \set VoiceBox.soloIIText = #"Solo IV" \context Voice ="one" { \voiceFour } \context Voice ="two" { \voiceTwo } \context Voice ="shared" { \voiceFour } \context Voice ="solo" { \voiceFour } \context NullVoice = "null" {} \partCombine #partOne #partTwo >> #}) soprano = { d'4 | cis' b e' d'8 cis' | cis'2 b } alto = { fis4 | e8 fis gis ais b4 b | b ais fis2 } tenor = { a8 b | cis' dis' e'4 b8 cis' d'4 | gis cis' dis'2 } bass = { fis8 gis | a4 gis g fis | eis fis b,2 } \new Staff << \key b\minor \clef alto \partial 4 \transpose b b' \customPartCombineUp \soprano \alto \customPartCombineDown \tenor \bass >>
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