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Manual repeat marks
Note: These methods are only used for displaying unusual repeat
constructs, and may produce unexpected behavior. In most cases,
repeats should be created using the standard \repeat
command
or by printing the relevant bar lines. For more information, see
Bar lines.
The property repeatCommands
can be used to control the
layout of volta-style repeats. Its value is a Scheme list. In
general, each element is itself a list, '(command
args…)
, but a command with no arguments may be
abbreviated to a symbol; e.g., '((start-repeat))
may be
given as '(start-repeat)
.
end-repeat
End a repeated section.
\relative { c''1 d4 e f g \set Score.repeatCommands = #'(end-repeat) c1 }
start-repeat
Start a repeated section.
\relative { c''1 \set Score.repeatCommands = #'(start-repeat) d4 e f g c1 }
As per standard engraving practice, repeat signs are not printed at the beginning of a piece.
volta text
If text is markup, start a volta bracket with that label; if text is
#f
, end a volta bracket. A volta bracket which is not ended explicitly will not be printed.\relative { f''4 g a b \set Score.repeatCommands = #`((volta ,#{ \markup \volta-number "2" #})) g4 a g a \set Score.repeatCommands = #'((volta #f)) c1 }
Multiple repeat commands may occur at the same point:
\relative { f''4 g a b \set Score.repeatCommands = #`((volta ,#{ \markup { \concat { \volta-number 2 , } \volta-number 5 } #}) end-repeat) g4 a g a c1 \set Score.repeatCommands = #`((volta #f) (volta ,#{ \markup \volta-number 95 #}) end-repeat) b1 \set Score.repeatCommands = #'((volta #f)) }
Text can be included with the volta bracket. The text can be a number or numbers or markup text, see Formatting text. The simplest way to use markup text is to define the markup first, then include the markup in a Scheme list.
voltaAdLib = \markup { \volta-number { 1. 2. 3... } \italic { ad lib. } } \relative { c''1 \set Score.repeatCommands = #`((volta ,voltaAdLib) start-repeat) c4 b d e \set Score.repeatCommands = #`((volta #f) (volta ,#{ \markup \volta-number "4." #}) end-repeat) f1 \set Score.repeatCommands = #'((volta #f)) }
Segno and coda marks can be created with the \segnoMark
,
\inStaffSegno
, and \codaMark
commands. This is the
syntax for the mark commands:
\codaMark n \segnoMark n
where n
is a sequence number, or \default
to
use the next automatically. Rehearsal, segno, and coda marks
are counted independently.
\fixed c' { e1 \segnoMark \default e1 \segnoMark \default g1 \codaMark \default g1 \codaMark \default b1 \codaMark 96 b1 \segnoMark 96 }
At the beginning of a piece, \segnoMark \default
and
\codaMark \default
create no mark. Specify ‘1’ to
force a mark.
\fixed c' { \segnoMark 1 f1 }
The \inStaffSegno
command is equivalent to \segnoMark
\default
with the extra effect of temporarily setting the
segnoStyle
property to bar-line
to force printing it
as a bar line.
\fixed c' { e1 \inStaffSegno g1 \segnoMark \default b1 }
For more information on changing the appearance of segno and coda marks, see Segno repeat appearance.
To create arbitrary jump instructions, use the \jump
command.
\fixed c' { \time 2/4 f4 a b4 c'8 d' c'4 c \jump "Gavotte I D.C." \section }
See also
Notation Reference: Bar lines, Formatting text, Rehearsal marks, Segno repeat appearance.
Snippets: Repeats.
Internals Reference: CodaMark, Jump_engraver, JumpScript, Mark_engraver, SegnoMark, SegnoRepeatedMusic, VoltaBracket, VoltaRepeatedMusic.
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[ < Segno repeat appearance ] | [ Up : Long repeats ] | [ Short repeats > ] |